Version 0.0.04 Released!
It has been a long time coming, but here is almost a full year worth of game dev! Below you can see the changes for Pre-Alpha 0.0.04, but be warned: that is like 1/100 of the actual list. It’s more of a summary of the larger points than an actual full change log. I’ll get around to making one later but my god was this update huge (granted, a lot of the changes were small things, but that’s a lot of work over time)
I actually plan on doing a “soft restart” of Homelands. While the game is in a good state now, it’s grown into a spaghetti code mess and there are a lot of issues younger me caused that I’m not sure are easy to get rid of. I have already restarted this project once, so I feel that rebuilding entities and items from the ground up would be a cakewalk AND worth it.
Changelog:
New Content
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Camera recoil when firing a weapon
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New Danger Dunes map - massive sprawling desert with sandstorms and ruins
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Ranged weapons can now zoom in, with the Reaper and Sniper Rifle having their own scope
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New weapons: Plasma charger, rocket launcher, stinger SMG, and snowballs!
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Added rocks - used to craft the new stone building parts
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Added anvils - used to craft certain items and can be dropped onto enemies to deal damage to them.
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Added Cupid and Axe arrows - Axe arrows can be used to destroy foliage and building parts from a distance. Cupid arrows are the most powerful arrows in the universe and defeat your enemies with LOVE (Disclaimer: please do not believe in the power of love in a combat scenario)
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Dual wielding - press the dual wield button, then the corresponding hotbar number to place that weapon in your second hand. Only works for smaller firearms and some other items
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Drop item button
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HUD element shows item pickups
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Stealth kills - punching an enemy that is not actively in combat will kill it instantly, regardless of health or armor
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Added wall jumps - Punch a wall while airborne to propel yourself away from it.
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Added fragmentation and blue wire grenades - can be thrown in hand or from the inventory with Q
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Added an item pickup sound
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Added wooden and stone building parts - used to build proper structures. Utilized primarily in the Siege mini game
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Damage indicators
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Standing next to a crafting station will now allow you to utilize it without directly interacting
Changes
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Removed L2 pistol
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Projectiles now come from camera (centered)
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New character model & animations
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Updated assault rifle inventory sprite
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Renamed Dark Forest to Foggy Forest and Old Temple to Timeworn Temple
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Foggy Forest now has a stinger instead of an assault rifle.
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Reduced standard inventory size from 32 slots to 10 slots, except for sandbox mode
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Configure menu has been revamped (I will release documentation for this at some point, but for now, feel free to experiment!)
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Zombies will now spawn with weapons in arena mode
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Vastly improved zombie AI
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Fire coral now deals damage
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Internal changes to resource drops
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The item tooltip is now more legible
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Weapons in target practice now have infinite ammo
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Vastly improved main menu
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Recreated Cruel World (menu theme)
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Arrows no longer stick to stone or metal
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Shovels can now scoop up and throw materials
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Max item stack size is now 100 instead of 99
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Ambiance on the island sandbox map is now localized to the island
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Pickaxes now deal more damage against stone objects
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Stamina drains faster from sprinting
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Using a non-pistol firearm will now stop the player from sprinting
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Some particles are now attached to their weapons
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Some items can now be crafted without a workbench
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Changed and added some crafting recipes
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Destructible foliage now respawns
Fixes
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Eyeling eye rotation is no longer snappy
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Fixed some issues with zombies spawning with pumpkins
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Fixed a bug that caused some zombies to hit the player from any distance the moment they are noticed
… and a LOT more!
Get Homelands
Homelands
A zombie survival game.
Status | Prototype |
Author | ItsTerryTheBerry |
Genre | Shooter, Action, Survival |
Tags | 3D, arena, First-Person, Indie, Singleplayer, Zombies |
Languages | English |
More posts
- Version 0.0.03 Released!Dec 04, 2023
- Progress on Version 0.0.03 (releasing soon!)Nov 26, 2023
- New Features in the WorksFeb 11, 2023
- Patch 0.0.02.1 ReleasedJan 08, 2023
- Version 0.0.02 is out!Dec 21, 2022
- More fixes!Dec 04, 2022
- Minor UpdateDec 04, 2022
- Hello World!Dec 03, 2022
- Delayed Indefinitely Until Further NoticeNov 29, 2022
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